![]() Use a Hydra Head to Triple Jump to the higher middle section, then use another Hydra Head to get on top of the nearby pillar away from the wall.This DLC is a bit different from the main game. There are some updrafts here hidden behind the pillars, but you won’t need them: simple Glide towards the wall aiming for the sides, then use Ares’s Wrath at the end to land on a safe ledge. Here you need to make your way to the middle of the large wall across the gap. Triple Jump up the wall around the corner for the final obstacle! Wait for the two platforms to start moving away, then Glide into the grate until you pass under it, where you can Triple Jump to the top of the wall. Here you’ll face a now-familiar grate challenge. It’ll have some Tartaros Armor! To get back to the main level, you can Double Jump over the two laser walls and Glide back to the Checkpoint. Jump on top of the Hydra Head, then pull the highest Triple Jump you can muster: at the top, use Athena’s Dash to pass through the lasers and get to the Chest. Your target is the top of the wall on the right. What you need to do is backtrack along the walkway to the horizontal Hydra Head. Preferably you should also have its Laser Immunity upgrade as well. As explained above, you’ll need Athena’s Dash to safely make the jump. Turn around and Triple Jump up the wall on the right to continue. You’ll want to land on the back-left space, as the front-right space has a crushing Hydra Head above it. Turn around, then jump on the left-hand Hydra Head before Triple Jumping and gliding forward to where the two spike pads are. ![]() Here, carefully hop down the waves of spikes to get to the wall, then Triple Jump to the middle of the wall at the end: you’ll be between two Hydra Heads. Triple Jump up the next wall and you’ll finally reach another Checkpoint. To pass it, jump into the grate and hold forward on the left stick: as you fall under the grate, then Triple Jump to get on top of the wall on the other side. Here will be a grate almost completely blocking your way. Turn right and jump up the next two walls guarded by spikes to get to your next test. Instead what you’ll want to do is Triple Jump at the start of your jump and then Glide across the gap. The next gap on the left is deceitful: you can’t use the late Triple Jump at the end because there’s no green trim at the top edge: instead it’s some overhanging titles that block your Ares’s Wrath. Turn right to the next gap, then Glide to the distant wall and Triple Jump once you touch it to get up. You’ll want to grab the middle of the wall, as the left side is guarded by a Hydra Head. Make your way to the far end, then turn left and Triple Jump up the wall. Around the corner will be some spiked platforms that activate in water-like waves. Here will be another Hydra Head: you’ll want to jump on top of it and then Triple Jump to get onto the walkway on your right. Triple Jump up the wall on the ledge, then avoid the Hydra Head smashing from above as you go around the corner and Triple Jump up the next wall. When you touch the distance wall, Triple Jump to get up on top. What you need to do is Glide into the fence: Fenyx will eventually float down enough to pass underneath it. ![]() Ahead is a grate blocking your way to the next walkway. Use a Triple Jump again at the very end to ascend the wall and get to the next Checkpoint. At the top, turn left, jump and Glide over the spikes, then avoid the Hydra Heads as you head along the walkway. Turn right and then do the same again, using the initial Double Jump to get over the spikes at the base of the wall. To start, Glide across the gap, then Triple Jump with Ares’s Wrath to get up the tall wall. You can also Double Jump and then use Ares’s Wrath, but Fenyx’s movement after Ares’s Wrath is much more limited compared to the Double Jump, so this isn’t recommended. For simplicity, we’ll call that manoeuvre a Triple Jump. You do this by Jumping, performing Ares’s Wrath, and then Double Jumping to ascend even higher. As implied by the name, this Vault is all about teaching and testing you on using Ares’s Wrath to give Fenyx added jump height.
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