When I first saw the EA conference trailer, I thought this game would just try to emulate Fortnite‘s third-person shooting gameplay with some Overwatch heroes, but that’s not the case. The best thing about Rocket Arena, without a doubt, is its gameplay. Hunting down RocketBots with teammates ended up being my favorite mode. This ended up being my favorite mode in the entire game due to the sheer chaos that these matches end up being, as the game throws way more than three bots at you at once. If you’re not in the mood to deal with human opponents, there’s also a fantastic mode in which your team of heroes has to destroy thirty bots, with surprisingly decent AI, in five minutes or less, all while having a limited amount of lives to share among the three of you. You can play social, ranked (do it now while everyone still sucks at the game!), or private matches, without the need of extra cash to set them up. There’s your run-of-the-mill team deathmatch, but also more varied scenarios like king-of-the-hill, and even a weird but unsurprisingly addictive football game, in which the objective is to grab a bomb-shaped ball in the center of the field and carry it to the rival team’s goal. Those small battlefields are clearly inspired by classic shooters like Unreal and Quake, where there’s little to no place to hide and there’s always something going on. The sole fact that this isn’t a battle royale is already enough to earn my attention. In Rocket Arena, you play as one out of ten different heroes/characters in 3v3 third-person battle arena. Boone is not a very good character, but he has this adorable pterodactyl companion…
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